Sunday, July 08, 2007

Studio "All Stars" Prove Otherwise

The game started as expected - 15 minutes late due to several Hollywood player no-shows and others "lost" on the way. The Studio Division would have been lucky to escape with a forfeit. I'm not sure what the final score was, like 9-1 - and as Brian Ching from Hollywood pointed out, that run should have been called out at first.

If anything, games like this should remind you that the game is just for fun. You can lose by 40 runs but when it's over, the pinata still comes out and we head to the bar. On the other hand, losing sucks donkey balls coated in doo-doo, with CORN!

No doubt I will be labeled as "negative" for this but really, even Roberto Benigni's character in "Life Is Beautiful" would have a tough time with this one.

The game started close - it was 0-0 before the first inning. But after Studio scored one run, it was all Hollywood. With standard pitching and catchable pop-fly kicking they still turned it into a rout. The bulk of their runs came off fly balls being dropped or simply flying over the Studio defense's heads and well placed kicks to enormous outfield gaps. While the comparison is less than polite, it reminded me of the Pregnant Cheerleader defense. As if to prove that sentence wrong, the best defensive play of the game was a fast catch-and-peg out of a sliding Hollywood player into third by a Pregnant Cheerleader.

The real fun came on offense. If we were slack-jawed yokels on defense, we looked like wide-eyed wannabe actors dazzled by the Hollywood lights (metaphorically) on offense. While Hollywood swung away, we sent timid bunts back at the pitcher. Hollywood's defense left a huge gap in left, and had their deepest players at the edge of the infield dirt as if ASKING to be scored on but we just kept gift wrapping our balls (oh yes I did).

We had probably 8 base runners in the first two innings and came away with one run. In the second inning, our fastest players didn't advance more than one base - not because of speed but because of "not getting a good jump" on a hard, skittering no-decision-necessary grounder. Other times, players would make it to base and then make a big turn to the next one to find themselves pegged out (I counted three), and one player actually wasn't familiar with "tagging up" (God bless him, nice guy and not a bad kicker). We squandered more opportunity than M.C. Hammer.

I could spin it with how fun it is to play a bonus game on a Saturday but really it unfortunately wasn't fun. Not because we lost, but because in a loss this bad, the game is a truncated experience void of the excitement of actual competition. It was a lousy blow out game; an astounding display of how badly we can all play when we really set our minds to it.

It's an interesting human trait, the difference between champs and chumps isn't just talent but a state of mind and how well they use that talent when challenged. Super Bowls in the 90s were notorious for exposing this truth. It is what it is, decent players playing a terrible game. The good news is, this could be the beginning of a tradition of cross-divisional All Star Games and for the inevitable re-match, we'll have much more detailed notes on their style of play then they'll have on us.

In the meantime, get over it bitches! It's just a game.

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